BONNEUM includes training courses on the implementation of digitalization in the classroom and is an extracurricular place of learning to discover the possibilities of digitalization through research. In thematically different learning scenarios, Kita children as well as primary and secondary school pupils can try out offers on digital game worlds analog/digital, robots and programming as well as communication in a variety of ways. A visit to the college in BONNEUM City is also possible.
Learning scenarios
Programming and robots learning scenario
Classes 1 to 4
Location: BONNEUM City, by arrangement at the Media Center location, Riesstraße 9, room A016 or at the Limperich Straße 55b location, room L015.
Why does a robot move? How is it controlled? What does programming have to do with brushing teeth? Children can ask themselves these and other questions in the "Programming and robots" learning scenario at the BONNEUM at Limperich Straße 55b. Various robots and materials invite children to ask, marvel, try out and discover.
Communication learning scenario
Grades 5 to 10
Location: BONNEUM City, Media Center location, Riesstraße 9, Room A016
Communication is omnipresent, for example from person to person, from person to machine, between animals and in road traffic. In our "Communication" learning scenario at BONNEUM, Riesstraße 9, various stations encourage questions, amazement, experimentation and discovery. For example, pupils can experiment with their voice, learn about the possible limits of smart speakers or imitate communication between animals with the help of robots.
Learning scenario game worlds analog/digital
Kita, grades 1 to 2
Location: BONNEUM City, by arrangement at the Media Center location, Riesstraße 9, room A016 or at the Limperich Straße 55b location, room L015.
While some children prefer to knead figures with their own hands, others prefer to play with an iPad. In the "Analog/digital game worlds" learning scenario, children from the age of 4 can experience analog and digital games with the help of a variety of materials and objects and reflect on their own gaming behavior.
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