Delivery service
Each municipal school is delivered twice a week by the school authority's courier service (Mon/Thu or Tue/Fri - there is no delivery on Wednesdays). Some materials can be delivered and collected together with the school mail at the school's own mail collection point. Please contact your school secretary for information on the drop-off location.
Please place advance orders by 12 noon on the day before the desired delivery date. Please note your delivery days!
Audiovisual media
We have a rental pool of modern audiovisual equipment and accessories tailored primarily to the needs of schools. All public schools and non-commercial educational institutions in the city of Bonn can borrow this equipment free of charge. Our equipment pool includes laptops, projectors, iPads, VR glasses, MP3 recorders, cameras, sound systems, microphones, a green screen roll-up and tripods.
Note: The iPads can be used with all free apps by prior arrangement.
VR glasses
The Ministry of Schools and Education has equipped the municipal media centers with VR glasses. You can now borrow these VR cases from us. We have 4 cases with 8 VR glasses each and 2 cases with 4 VR glasses each for hire. Use is recommended from the age of approx. 12.
In the VIL portal (opens in a new tab) you will find films, applications and apps that you can use on the VR glasses. Tell us what you want and the team from the media center will play the content you want on the VR case. You will receive instructions on how to use the cases on site.
Green screen
The mobile set-up green screen background measuring 1.5 x 2 meters is suitable for setting up on the floor. A green background - or chroma key - is generally used to filter out the green background and insert a different background. This makes it possible to create media education programs in no time at all. There is room for one to a maximum of two people in front of the green screen. The green screen roll-up is stored in a sturdy aluminum case with a carrying handle.
Easi Speak Bluetooth microphone
The Easi-Speak Bluetooth microphone is perfect for Kita and elementary school.
Whether for presenting poems, practising songs and rhymes, for interviews, role-playing games or experiments with noises, tones and sounds - the small, handy device can be used anywhere, is easy to operate and records all kinds of noises in high sound quality.
The WAV or MP3 files can be easily played directly and via Bluetooth-enabled devices. The integrated USB port allows quick and easy transfer to a computer. The microphone is charged via USB.
Age recommendation: from 4 years
On loan: 1 class set with 10 x Easi Speak Bluetooth microphones
ZOOM H1n recording device
The ZOOM H1n recording device is an extremely versatile handheld recorder. Recording music, ambient noise and speech is quick and effortless thanks to the simple menu navigation. The quality of the recordings is impeccable thanks to flawless technology. However, the alternative use as a USB audio interface and microphone as well as a reader for SD cards also opens up numerous other possibilities.
The device is battery-operated and offers a recording time of up to 10 hours. Due to the operation and the many possibilities, we recommend its use from secondary school onwards.
Age recommendation: from 12 years
On loan: 1 class set with 10 x ZOOM H1n recording devices
Repair service
We repair AV equipment such as projectors, cameras, televisions, recorders, mobile sound systems and much more for all municipal schools in our workshop and supply them with spare parts for audio-visual equipment, for example projection lamps. Please enclose a repair report, the warranty and the necessary accessories with the equipment.
Your contact person
- Contact
- Location
Contact
Location
Medienzentrum Bonn
Mr. Heinz Krips
Equipment rental, equipment repair, technical maintenance
Riesstraße 9
53113 Bonn
Diagnostic and support material
We provide diagnostic material and specialist literature on loan for teachers from the education authority for the city of Bonn. You can also obtain the relevant test forms from us, provided we have the required quantity. The materials can be found in the education media library (opens in a new tab) under the number "9900".
Overview
We also lend out a Stabilo EduPen
The Stabilo EduPen is a pen and app that helps teachers to easily and individually measure and promote writing and graphomotor skills in primary school lessons.
All pupils have to do is write a short text on paper with the EduPen and the app (free of charge in the app store) automatically evaluates the pen data in terms of writing pressure, writing rhythm and writing speed. The teacher also assesses the legibility of the writing. The child is then automatically assigned to a writing team in the app depending on the focus of support. You will also find suitable worksheets for the individual and skills-oriented promotion of fluent handwriting.
Age recommendation: from 6 years
On loan: 1 EduPen
Note: The corresponding app must be installed on the tablet before use.
Your contact person
- Contact
- Location
Contact
Location
Medienzentrum Bonn
Ms. Lena Boettcher
Media rental, media advice, secretariat, educational media library NRW
Riesstraße 9
53113 Bonn
Explorer boxes
Swimming and sinking
For Kita children and pupils in grades 1 to 8
What floats, what sinks? What happens to the water in the glass when I dip something into it? How is it that a ship does not sink? Why does a piece of iron sink but not a piece of wax? Such questions describe complex physical issues such as buoyancy, density and displacement. With the help of the materials and experimental set-ups in the "Floating and Sinking" class boxes, children can get to the bottom of these questions with their own experiments.
Elementary sector
The explorer boxes for children aged around five to six comprise four coordinated sequences on the topic of "What floats and what sinks?". The children are given opportunities to gain relevant everyday experience of the swimming behavior of solids and to develop an initial understanding of the significance of the material of an object for its swimming behavior. Through opportunities for testing, observing, checking and reasoning, the children learn about fundamental aspects of scientific thinking and working in an experiential context.
Primary sector
The materials for grades 1/2 and 3/4 comprise a total of eight teaching sequences on swimming and sinking. In grades 1/2, the children first investigate the swimming and sinking of solids. They also investigate what happens to the water level when an object is immersed in water. In grades 3/4, they learn about the phenomenon of buoyancy through various experiments, relate this experience to displacement and the force of weight, compare unit cubes of the same size and different weights with an equal amount of water and then explain how ships float. With regard to scientific working and thinking methods, the children learn to formulate questions, make and check assumptions, plan and carry out experiments independently, give reasons, draw conclusions, make predictions, document and use different forms of presentation.
Secondary education
The materials for grades 6 to 8 comprise five teaching sequences, each lasting one double lesson, which take up, deepen and extend the skills developed at primary school level. These include the basic theories of swimming and sinking with special consideration of water pressure. With regard to scientific working and thinking methods, the principle of variable control is taken up and the formation, investigation and comparison of theories are addressed. Pupils also build a simple submersible robot and thus further develop their experiences of swimming and sinking gained in primary school. The teaching materials emphasize the independent work of the pupils and offer a variety of differentiation options.
Magnetism
For Kita children and pupils in grades 1-7
Which materials are attracted by magnets? Can magnets work through other materials? Why do magnets sometimes repel other magnets and why do they sometimes attract them? What is the so-called pole rule and how did people discover natural magnetism? How does an electric motor work?
The research boxes on the subject of "magnetism" help children to find answers to these and many other questions. Together with their teachers, the children can embark on an exciting journey of discovery and systematically get to know and practise scientific ways of working and thinking.
Elementary sector
The materials for the elementary sector contain a wide range of educational activities for children aged between 4 and 6. The children discover magnets in everyday life, describe the effect of magnets on different materials, experience attraction and repulsion and classify magnets according to different characteristics. Through opportunities to experiment, observe, check and sort, the children learn about fundamental aspects of scientific work and thinking in an experiential context.
Primary sector
The materials for grades 1/2 and 3/4 comprise a total of 15 teaching sequences on the topic of magnetism. In grades 1/2, the children first find out which materials are attracted by magnets, then investigate the poles of different magnets, discover how magnets react to each other, derive the pole rule, magnetize an iron wire and learn about the discovery of natural magnetism.
In grades 3/4, they use various methods to determine the strength of magnets, build a compass, use the compass to find their bearings, learn about geomagnetism and make an electromagnet. With regard to scientific working and thinking methods, the children learn how to formulate and ask questions, make and check assumptions, carry out and independently plan experiments, give reasons, draw conclusions and make predictions, document and develop controlled experiments. Thinking about science is also encouraged on the basis of their own research activities.
Secondary education
The materials for grades 5-7 take up, expand and deepen the skills developed in primary school. This includes the basic properties of magnets as well as aspects of geomagnetism. With regard to scientific working and thinking methods, the principle of variable control is introduced and modeling is addressed using the example of elementary magnets. The pupils also build a simple electric motor and thus further develop their experiences of electromagnetism gained in primary school.
The photovoltaic learning game
For preschool children and pupils in grades 1-4
With the educational game, children can independently gain their first experience of how photovoltaics works. The extra-large PV modules, ease of use and solid construction make it safe to try out, especially for younger children. Different influencing factors such as the angle of inclination, solar radiation, weather conditions through cloud models and their influence on electricity generation can be tried out in practice in the photovoltaic learning game.
We are brain researchers!
For pupils in grades 3 to 4
With the brain researcher boxes, elementary school pupils become brain researchers themselves and get to the bottom of their questions about the brain, the control center of our body, by conducting their own experiments. This makes the abstract topic of the brain tangible for primary school children.
The boxes are equipped with materials for experimentation, worksheets and easy-to-understand instructions. The boxes also include "Mr. Tie" - a robot that can see, hear, touch and move freely around the room. Pupils can look "directly into his brain" and find out which part of the brain is responsible for what.
senseBox:edu
For pupils from grade 6
The senseBox:edu introduces students to the world of microcontrollers and programming through examples from the environmental sector. It offers a wide range of hardware and thus enables an enormous selection of projects and experiments. On the website https://sensebox.de (opens in a new tab), teachers can find a continuously updated collection of materials with projects to rebuild and other teaching ideas free of charge.
Your contact person
- Contact
- Location
Contact
Location
Medienzentrum Bonn
Ms. Lena Boettcher
Media rental, media advice, secretariat, educational media library NRW
Riesstraße 9
53113 Bonn
Telepresence avatar
AV1
The AV1 telepresence avatar enables pupils with long-term illnesses to "participate" in lessons. The AV1 is placed in the classroom while the sick child connects to the avatar via the AV1 app. The sick child can see and hear the lessons via the camera and microphone and actively participate in the classroom and the class community. The loan is made in consultation between the school management and the media center.
Robotics
Cubetto
The little wooden robot helps children with their first attempts at programming. It does not require a tablet or PC - it is controlled with the help of a wooden board and arrow-shaped, colorful blocks.
It offers children a hands-on programming language. Children are introduced to algorithms in a playful way and problem-solving skills are encouraged.
Age recommendation: from approx. 3 years
On loan: 2 Cubetto with 16 coding blocks each, 1 play mat, 1 illustrated instruction booklet
Cody Block
With this educational game, children immediately understand intuitively what they have to do to show Cody, the little red wooden car, the way home through the city. Logical and critical thinking is trained in a playful way and without a screen.
After placing the head section on the main section, Cody sets off. The wooden houses each have different command functions that children can use to create an infinite number of paths for Cody. By thoughtfully placing blocks, they explore how they can influence Cody's path and how they can correct wrong routes. Creativity can be given free rein and skills from the world of programming are trained along the way.
Age recommendation: from 3 years
In the rental: 1x Cody Block: Cody, 16 wooden houses to control, USB-C charging cable, "Cody's city guide" instructions
Bee Bot
The Bee-Bot is a small robot in the shape of a bee. It moves around on wheels and can be programmed and controlled using the buttons on its back. The Bee-Bots are ideal for a child-friendly and understandable introduction to robotics and programming. Children's forward thinking and problem-solving skills are encouraged in a playful way.
The Bee-Bot is intended for children from around four years of age up to the end of elementary school and offers insights into elementary robotics and programming with codes.
In addition to the Bee-Bots, you can also borrow accessories from us. For our class set of Bee-Bots, we have six "sliders" and six "pen holders". The accessories open up even more application possibilities with our bees.
Age recommendation: from approx. 4 years
On loan: 1 class set of bees (6 pieces), each with 6 sliders and 6 pencil holders
Matatalab
With the Matatalab, children playfully learn the basics of programming and develop skills such as problem solving and logical thinking.
The colorful bricks invite children to program the little robot to perform various tasks or overcome obstacles, all intuitively. In this way, children playfully develop a feeling for algorithmic relationships and spatial thinking.
The Matatalab does not need an app and does not require an iPad or PC. The robot is programmed using the building blocks that are placed on the programming board. The coding tower reads the commands from the programming board and sends the information to the Matatalab robot, which then executes them.
Age recommendation: from approx. 4 years
In the rental: 1 Matatalab Coding Set
Robo prodigy
With the robotics construction kit system, children aged 5 and over can build robots in just a few minutes and experiment with the icon-based app to learn programming in a fun way.
The colorful blocks of Robo Wunderkind are easy to put together - children can let their imagination run wild. The free Robo Wunderkind app contains the right programming level for every age and ability level. This teaches the basics of programming in a fun way and the possibilities of Robo grow together with the children.
Programming means finding solutions to problems. This teaches children to solve tasks creatively and independently. Robo Wunderkind is an ideal support for training cognitive skills.
Age recommendation: from approx. 5 years
In the rental: 1 Robo Wunderkind Education Kit incl. Extension Kit
Dash
With the Dash, pupils can discover the exciting world of robotics and learn the basics of programming. The little robot is controlled via a tablet and can dash around, speak and react to voices and its surroundings.
The Dash is suitable for pupils aged around six and up and can be programmed and controlled with different apps depending on the learning level.
Age recommendation: from approx. 6 years
On loan: 3 Dash robots
Osmo
Osmo is an educational game for the iPad. It combines haptic and digital experiences. The iPad is simply placed on the base of the Osmo and a small reflector is placed on the camera. The pupils work with haptic objects on the table while the camera scans everything. The various apps are controlled via the camera's recording function. The accessories for the games are included: Tangram, Words (in English only) and Numbers. The apps are available free of charge from the App Store. The games Masterpiece and Newton can also be found in the App Store.
Age recommendation: from approx. 6 years
In the rental: 5 Osmo Genius Starter Kits
Osmo Coding Starter Kit: Awbie (expansion game)
Osmo Coding Awbie is a programming adventure with haptic blocks. Students use programming blocks to send the strawberry-loving creature Awbie through various adventures. Coding Awbie is an expansion game. To play, you also need the Osmo base, which you can also borrow from us. A tablet and the corresponding app are also required. The interactive educational game is only compatible with an Apple iPad.
Age recommendation: from approx. 5 years
On loan: 1 Osmo Coding Starter Kit
Note: The iPad is not included in the scope of delivery. The corresponding app must be installed on the iPad before use.
Ozobot Bit
The Ozobot Bit is a small accessible robot that works best on paper or a digital screen such as a tablet or laptop. On paper, it is programmed with lines and color codes. To do this, the Ozobot Bit scans its surface with optical sensors on the underside. This is suitable for a playful introduction to the basics of coding for pupils.
In addition to drawing the lines and color codes, the Ozobot Bit can be programmed in a Blockly environment via the ozoblockly.com (opens in a new tab) website. Pupils can put together commands for the Ozobot Bit using drag and drop and load them onto the bot using light signals on the digital screen.
Age recommendation: from approx. 7 years
On loan: 1 class set of 18 Ozobots incl. all necessary accessories (e.g. pens)
Ozobot Evo
The Ozobot Evo, just like the Ozobot Bit/Bit+, can recognize lines on paper thanks to the colour sensors and follows the commands. The big difference between the Ozobot Bit/Bit+ and the Ozobot Evo is that it can avoid obstacles thanks to the built-in infrared sensors. In addition, programming can be done visually online on the website or within the OzoBlockly app and transferred to the Ozobot Evo via Bluetooth.
Age recommendation: from approx. 7 years
On loan: 1 class set of 12 Ozobots incl. all necessary accessories (e.g. pens)
Note: The tablets are not included in the scope of delivery. The corresponding app OzoBlockly must be installed on the tablets before use.
Additional information: The Ozobot Bit and the Ozobot Evo can move on puzzle pieces and magnets, which are well suited for use with younger pupils. These can be borrowed from us.
LEGO WeDo
LEGO WeDo 2.0 awakens pupils' interest in elementary school science lessons with exciting projects. By constructing and programming models, experimenting and developing independent solutions to problems, they can work together on scientific and technical topics from the curriculum.
The Lego kit comes in a storage box with sorting trays and contains a Smarthub (the control element of the models), a motor, a motion sensor and a tilt sensor as well as many different LEGO components. Two to three students can work with one set.
The WeDo 2.0 Lego Education software (for PC and tablet) provides a simple and intuitive programming environment. The self-built models are programmed using the simple drag and drop function. Integrated into the software are the teaching materials, which contain 17 projects on the topics of technology, science, biology and environmental education, as well as other helpful materials for teachers.
Age recommendation: from approx. 7 years
On loan: 1 Lego kit
mBot
The mBot is an educational robot for beginners that makes teaching and learning robot programming easy and fun.
With just a screwdriver and the step-by-step instructions, students can assemble the robot themselves. In the process, they learn about a variety of electronic parts and develop their logical thinking and design skills in the Open Roberta Lab.
Three class sets of 15 mBots can be borrowed from the media center.
If you are interested, we offer mBot workshops for you and your pupils. Please feel free to contact us.
Age recommendation: from approx. 8 years
On loan: 3 class sets of 15 mBots each
MaKey MaKey
With the MaKey MaKey circuit board, pupils transform conductive everyday objects into programmable keypads and can thus interactively design their environment and gain their first insights into the exciting world of programming and electronics. There are no limits to the imagination and no prior knowledge is required. The MaKey MaKey can process the simultaneous pressing of up to six keys, so you can build a piano out of bananas, potatoes etc., for example. Pupils can program the MaKey MaKey using a laptop or computer via the Scratch programming environment.
Age recommendation: from approx. 8 years
On loan: 1 class set of 10 pieces
Calliope
The Calliope mini is a microcontroller that was developed for educational purposes. Pupils from the third grade onwards are given a playful introduction to programming and algorithmic thinking. The Calliope makes it possible to get to know the world of programming in a creative way and without any previous knowledge. The microcontroller can be programmed via laptop or computer using various programming environments (e.g. Open Roberta Lab).
In addition to 25 red and one RGB LED and two programmable buttons, the Calliope contains a position sensor with motion sensor and compass as well as a radio module with which it can communicate with other Calliope mini.
On the website https://calliope.cc/ (opens in a new tab)you will find selected, project-oriented teaching material with downloadable, editable teaching ideas.
Age recommendation: from approx. 8 years
On loan: 2 class sets of 15 Calliope mini incl. necessary accessories.
Arduino
The Arduino is a mini-computer and can be used in a variety of ways, for example to control LEDs, in scientific experiments or in robotics. There are no limits to your imagination. In addition to the Arduino, the starter kit includes a plug-in board, connecting cables, LEDs and resistors. The Arduino can be programmed with a graphical programming language, such as Nepo (Open Roberta Lab), as well as with a text-based variant, such as C+.
Age recommendation: from 14 years (with programming knowledge)
On loan: Class set with 15 x Arduino
Raspberry Pi
The Raspberry Pi is a single-board computer in credit card format that is equipped with a circuit and visible chips. It has various connections, including USB ports, HDMI ports, Ethernet ports, 3.5 mm audio outputs and GPIO pins. The Raspberry Pi can be programmed using both a graphical programming language, such as Scratch, and a text-based variant, such as Python.
Age recommendation: from 14 years (with programming knowledge)
On loan: Class set with 15 x Raspberry Pi